Robozzle & Save My Robotos
As students arrived, they were invited to try out Robozzle & Save My Robotos. Both games are similar to Light-bot. However, Robozzle allows students to play and rate levels created by other people, as well as create their own. Robozzle features both functions and conditionals. Save My Robotos has a slightly different twist on the formula, in Save My Robotos, players must device a program that will work correctly on multiple robots all at the same time.
Completing Projects
Students continued working in the programming environment of their choosing. Students could create a game or animation using object-oriented visual programming via Tynker, create a work of digital art or interactive animation through JavaScript via Khan Academy, create custom programs using JavaScript for Karel in CodeHS, or pursue game development object-oriented visual programming through Stencyl.
Group Photo
Students gathered to take a group photo in the green room.
Lunch and Sharing
During and after lunch, parents were invited to see projects and products completed by the students. Products included animations, illustrations, and games created in both visual programming platforms and in JavaScript.
Images the students have uploaded and shared can be seen on our Padlet.
Many students were happy to share their Tynker creations. Most students made multiple animations and games in Tynker, you can see a few of them in our Tynker Showcase.
As students arrived, they were invited to try out Robozzle & Save My Robotos. Both games are similar to Light-bot. However, Robozzle allows students to play and rate levels created by other people, as well as create their own. Robozzle features both functions and conditionals. Save My Robotos has a slightly different twist on the formula, in Save My Robotos, players must device a program that will work correctly on multiple robots all at the same time.
Completing Projects
Students continued working in the programming environment of their choosing. Students could create a game or animation using object-oriented visual programming via Tynker, create a work of digital art or interactive animation through JavaScript via Khan Academy, create custom programs using JavaScript for Karel in CodeHS, or pursue game development object-oriented visual programming through Stencyl.
Students gathered to take a group photo in the green room.
Lunch and Sharing
During and after lunch, parents were invited to see projects and products completed by the students. Products included animations, illustrations, and games created in both visual programming platforms and in JavaScript.
Images the students have uploaded and shared can be seen on our Padlet.
Many students were happy to share their Tynker creations. Most students made multiple animations and games in Tynker, you can see a few of them in our Tynker Showcase.












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